![]() ![]() Even if the tracks are coming out of different outputs, you don’t need to specify which if you’re only bouncing tracks. For bouncing individual tracks, you need only select Tracks. You’ll notice that there are now buttons labelled Tracks and Outputs for choosing the bounce source. You can easily change that by selecting one of the other options in the pull‑down menu (see the ‘ Formats’ section for more information). By default, it’s set to Project Format for the file format. Once you’ve made a selection, open the Bounce‑to‑Disk window (Control+J). If you want to, you can select non‑contiguous tracks and Soundbites, and only they will bounce. Generally, you’d select all (Command/Alt+A), but it’s also possible to choose non‑contiguous tracks and soundbites for BTD to bounce. Boom SelectionĪs with previous BTD implementations, you first must select, in the Sequence editor or Tracks window, the content you want to bounce. You can bounce your MIDI instrument tracks to audio, and DP can even include an external instrument, connected via Audio Patch Thru, in a bounce. As an alternative to freezing tracks, you can render them with effects and send them back into the Sequence window of the project. That would allow you to recreate your mix in the future without needing access to the original plug‑ins.Īs in previous versions of DP, you can set BTD to import the files it renders into your session, either as new tracks or only in the Soundbites window. For example, you could use it to create a complete set of tracks from your session to send to a collaborator on a project who’s on a different platform.Īnother way to use it is to render all the tracks at their mix levels and panning, plus their insert effects, when you’re archiving a project. Perhaps the most important feature in the new BTD window is the ability to bounce out individual tracks as separate files. Users now have a lot more options for exporting mixes, tracks and stems out of your projects. Most notable is the addition of real‑time, multi‑output and track‑by‑track bouncing. In DP 10.1, MOTU significantly expanded Bounce To Disk with the addition of real‑time, multi‑output, and track‑by‑track bouncing.ĭigital Performer has always had a robust Bounce To Disk (BTD) implementation, but starting in DP 10.1, MOTU significantly expanded it. Starting with version 10.1, MOTU added significant new functionality to DP’s Bounce‑to‑Disk window. ![]()
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